It’s something that wasn’t even on my GDC agenda, yet it wound up rocking my world.” “Even in its pre-natal form, Spy Party does a great job of creating a new kind of multiplayer psychological tension.
It got a fair amount of press after this demo, and even more after I got laid off and started working on it full-time, which was very nice.
There is some documentation written for playtesters about how to play the game in its current state, which you might find interesting, here and here.Įdit 0: This page is woefully out-of-date, and needs updating, sorry about that! The beta is open, I’ve been lucky that there’s been a bunch of press about the game over the years, and development is going slowly but really well, and I’m really proud of the game and the community.Ī very early prototype of SpyParty was shown in public for the first time at the Experimental Gameplay Workshop at the 2009 Game Developers Conference. SpyParty is very early in development, but it has been playtested a lot, with more to come, including occasional public playtests, and eventually internet playtests. Dearest Pip talked with Hecker about its character designs a few years back.SpyParty is an asymmetric multiplayer espionage game, dealing with the subtlety of human behavior, character, personality, and social mores, instead of the usual spy game explosions and car chases.
The game really has become quite pretty since its early days, thanks to the work of artist John Cimino. Oh, and for people already spying, six new maps hit the game on Monday, as shown in the new trailer below.
The planned Mac version is on hold due to "a few technical snags" but Hecker plans to revisit it after the Early Access launch. SpyParty is coming to Steam Early Access on April 12th. And this was six years ago - who knows how clever people are now? I intend to find out by collecting holes in my face. To get a sense of the game's trickery, read Hecker's analysis of one "perfect" round way back in 2012. All of which leads to the spy trying to act like an NPC, picking moments carefully and faking out the sniper, while the gunman watches for tells. Watching from a distant point, the sniper has one single shot to stop the spy.
Spies have several objectives to complete-bugging conversations, seducing targets, swapping objects, and other such spy business-while the sniper simply needs to kill the spy. The spy is at a party surrounded by unwitting NPCs, who provide vital cover as the spy goes about conducting espionage. SpyParty pits one spy against one sniper. You're Vasily Zaytsev and I'm one of those goons who can't even hit the A Team van driving straight towards them. I'm Maxwell Smart and everyone else is Agent 99. SpyParty players have developed devious tricks of deception and detection over these years, so I'll be fascinated to see what happens as fumbling newbies arrive, myself included. spy game SpyParty will enter Steam Early Access on April 12th, creator Chris Hecker has announced, bringing it to a a wider audience after years of coveted betas and its own early access scheme.